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Using the Intel® RealSense™ Camera with TouchDesigner*: Part 3

The Intel® RealSense™ camera (R200) is a vital tool for creating VR and AR projects and real time performance interactivity. I found TouchDesigner*, created by Derivative*,  to be an excellent program...

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Intel® Software Guard Extensions Tutorial Series: Part 2, Application Design

The second part in the Intel® Software Guard Extensions (Intel® SGX) tutorial series is a high-level specification for the application we’ll be developing: a simple password manager. Since we’re...

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Using Enclaves from .NET: Making ECALLS with Callbacks via OCALLS

One question about Intel® Software Guard Extensions (Intel® SGX) that comes up frequently is how to mix enclaves with managed code on Microsoft Windows* platforms, particularly with the C# language....

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Improve Video Quality, Build Extremely Efficient Encoders & Decoders with...

Video Codec Developers: This could be your magic encoder/decoder ring. We're excited to announce new Intel® Video Pro Analyzer 2017 (Intel® VPA), and also Intel® Stress Bitstreams and Encoder 2017,...

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Intel® Memory Protection Extensions on Windows® 10: A Tutorial

IntroductionBeginning with the Intel® 6th generation Core™ processor, Intel has introduced Intel® Memory Protection Extensions (Intel® MPX), a new extension to the instruction set architecture that...

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Intel® Software Guard Extensions Tutorial Series: Part 3, Designing for...

In Part 3 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series we’ll talk about how to design an application with Intel SGX in mind. We’ll take the concepts that we reviewed in Part 1,...

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Deploying applications with Intel® IPP DLLs

IntroductionThe Intel® Integrated Performance Primitives (Intel® IPP) is a cross-architecture software library that provides a broad range of library functions for image processing, signal processing,...

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Introducing the new Packed APIs for GEMM

1      Introducing Packed APIs for GEMMMatrix-matrix multiplication (GEMM) is a fundamental operation in many scientific, engineering, and machine learning applications. There is a continuing demand to...

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Intel® IPP ZLIB Coding Functions

1. OverviewZLIB is a lossless data compression method and software library by Jean-loup Gailly and Mark Adler initially released in 1995 and became “de-facto” standard of lossless data compression....

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Intel® Software Guard Extensions Tutorial Series: Part 4, Enclave Design

In Part 4 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series we’ll be designing our enclave and its interface. We’ll take a look at the enclave boundary that was defined in Part 3 and...

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Happy Together: Ground-Breaking Media Performance with Intel® Processors +...

REGISTER NOW    Now, you can get the sweetest, fastest, high density and quality results for media workloads and video streaming - with the latest Intel hardware and media software working together....

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Advanced Bitrate Control Methods in Intel® Media SDK

IntroductionIn the world of media, there is a great demand to increase encoder quality but this comes with tradeoffs between quality and bandwidth consumption. This article addresses some of those...

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Driver Support Matrix for Intel® Media SDK and OpenCL™

 Developers can access Intel's processor graphics GPU capabilities through the Intel® Media SDK and Intel® SDK for OpenCL™ Applications. This article provides more information on how the software,...

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Intel® Software Guard Extensions Tutorial Series: Part 5, Enclave Development

In Part 5 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series, we’ll finish developing the enclave for the Tutorial Password Manager application. In Part 4 of the series, we created a...

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Intel® Software Guard Extensions Tutorial Series: Part 6, Dual Code Paths

In Part 6 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series, we set aside the enclave to address an outstanding design requirement that was laid out in Part 2, Application Design:...

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Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation

Download Code Sample [ZIP 12.03 MB]In some high-quality games, an avatar may have facial expression animation. These animations are usually pre-generated by the game artist and replayed in the game...

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NetUP Uses Intel® Media SDK to Help Bring the Rio Olympic Games to a...

In August of 2016, half a million fans came to Rio de Janeiro to witness 17 days and nights of the Summer Olympics. At the same time, millions more people all over the world were enjoying the...

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Intel® Software Guard Extensions Tutorial Series: Part 7, Refining the Enclave

Part 7 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series revisits the enclave interface and adds a small refinement to make it simpler and more efficient. We’ll discuss how the proxy...

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Building an Arcade Cabinet with Skull Canyon

Hi I’m Bela Messex, one half of Buddy System, a bedroom studio based in Los Angeles, and makers of the game Little Bug.Why an Arcade Cabinet?My co-developer and I come from worlds where DIY wasn’t a...

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SOME METHODOLOGIES TO OPTIMIZE YOUR VR APPLICATIONS POWER ON INTEL® PLATFORM

As VR becomes a popular consumer product, more and more VR contents come out. From recent investment, lots of users love VR devices without wires, like AIO devices or Mobile devices. For these devices,...

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