Using the Intel® RealSense™ Camera with TouchDesigner*: Part 3
The Intel® RealSense™ camera (R200) is a vital tool for creating VR and AR projects and real time performance interactivity. I found TouchDesigner*, created by Derivative*, to be an excellent program...
View ArticleIntel® Software Guard Extensions Tutorial Series: Part 2, Application Design
The second part in the Intel® Software Guard Extensions (Intel® SGX) tutorial series is a high-level specification for the application we’ll be developing: a simple password manager. Since we’re...
View ArticleUsing Enclaves from .NET: Making ECALLS with Callbacks via OCALLS
One question about Intel® Software Guard Extensions (Intel® SGX) that comes up frequently is how to mix enclaves with managed code on Microsoft Windows* platforms, particularly with the C# language....
View ArticleImprove Video Quality, Build Extremely Efficient Encoders & Decoders with...
Video Codec Developers: This could be your magic encoder/decoder ring. We're excited to announce new Intel® Video Pro Analyzer 2017 (Intel® VPA), and also Intel® Stress Bitstreams and Encoder 2017,...
View ArticleIntel® Memory Protection Extensions on Windows® 10: A Tutorial
IntroductionBeginning with the Intel® 6th generation Core™ processor, Intel has introduced Intel® Memory Protection Extensions (Intel® MPX), a new extension to the instruction set architecture that...
View ArticleIntel® Software Guard Extensions Tutorial Series: Part 3, Designing for...
In Part 3 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series we’ll talk about how to design an application with Intel SGX in mind. We’ll take the concepts that we reviewed in Part 1,...
View ArticleDeploying applications with Intel® IPP DLLs
IntroductionThe Intel® Integrated Performance Primitives (Intel® IPP) is a cross-architecture software library that provides a broad range of library functions for image processing, signal processing,...
View ArticleIntroducing the new Packed APIs for GEMM
1 Introducing Packed APIs for GEMMMatrix-matrix multiplication (GEMM) is a fundamental operation in many scientific, engineering, and machine learning applications. There is a continuing demand to...
View ArticleIntel® IPP ZLIB Coding Functions
1. OverviewZLIB is a lossless data compression method and software library by Jean-loup Gailly and Mark Adler initially released in 1995 and became “de-facto” standard of lossless data compression....
View ArticleIntel® Software Guard Extensions Tutorial Series: Part 4, Enclave Design
In Part 4 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series we’ll be designing our enclave and its interface. We’ll take a look at the enclave boundary that was defined in Part 3 and...
View ArticleHappy Together: Ground-Breaking Media Performance with Intel® Processors +...
REGISTER NOW Now, you can get the sweetest, fastest, high density and quality results for media workloads and video streaming - with the latest Intel hardware and media software working together....
View ArticleAdvanced Bitrate Control Methods in Intel® Media SDK
IntroductionIn the world of media, there is a great demand to increase encoder quality but this comes with tradeoffs between quality and bandwidth consumption. This article addresses some of those...
View ArticleDriver Support Matrix for Intel® Media SDK and OpenCL™
Developers can access Intel's processor graphics GPU capabilities through the Intel® Media SDK and Intel® SDK for OpenCL™ Applications. This article provides more information on how the software,...
View ArticleIntel® Software Guard Extensions Tutorial Series: Part 5, Enclave Development
In Part 5 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series, we’ll finish developing the enclave for the Tutorial Password Manager application. In Part 4 of the series, we created a...
View ArticleIntel® Software Guard Extensions Tutorial Series: Part 6, Dual Code Paths
In Part 6 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series, we set aside the enclave to address an outstanding design requirement that was laid out in Part 2, Application Design:...
View ArticleIntel® RealSense™ SDK-Based Real-Time Face Tracking and Animation
Download Code Sample [ZIP 12.03 MB]In some high-quality games, an avatar may have facial expression animation. These animations are usually pre-generated by the game artist and replayed in the game...
View ArticleNetUP Uses Intel® Media SDK to Help Bring the Rio Olympic Games to a...
In August of 2016, half a million fans came to Rio de Janeiro to witness 17 days and nights of the Summer Olympics. At the same time, millions more people all over the world were enjoying the...
View ArticleIntel® Software Guard Extensions Tutorial Series: Part 7, Refining the Enclave
Part 7 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series revisits the enclave interface and adds a small refinement to make it simpler and more efficient. We’ll discuss how the proxy...
View ArticleBuilding an Arcade Cabinet with Skull Canyon
Hi I’m Bela Messex, one half of Buddy System, a bedroom studio based in Los Angeles, and makers of the game Little Bug.Why an Arcade Cabinet?My co-developer and I come from worlds where DIY wasn’t a...
View ArticleSOME METHODOLOGIES TO OPTIMIZE YOUR VR APPLICATIONS POWER ON INTEL® PLATFORM
As VR becomes a popular consumer product, more and more VR contents come out. From recent investment, lots of users love VR devices without wires, like AIO devices or Mobile devices. For these devices,...
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